IMPORTANT! THIS IS A PUZZLE GAME, IF YOU FEEL LIKE YOU CAN'T COMPLETE THE LEVEL AND IT'S NOT POSSIBLE THE WAY YOU'RE TRYING IT, THEN IT'S NOT POSSIBLE THAT WAY, PUZZLE IT OUT AND INTERACT WITH THE ENVIRONMENT. FAILING THAT FULL WALKTHROUGH BELOW.

Progress

Solve puzzles to help your community progress through the ages. 

AWSD to move

I had ideas for at least 3 more levels which I didn't have time for, 16th century, 19th century and present day, plan to expand the game after the jam.

Made for the Gam[3] Jam on the theme 'Learn from failure'.  

All code and art by Mike Bailey

All sounds from freesound.org under creative commons license

(SPOILER) WALKTHROUGH:

LEVEL 1. CLICK

LEVEL 2. 'GET 10 ROCKS' - YOU CAN'T DO THIS BY WALKING BACK AND FORTH. RUN TO A TREE NEAR THE ROCK, CHOP IT DOWN BY INTERACTING 5 TIMES TO CREATE PLANK, BREAK THE ROCK INTO 10 SMALLER ROCKS BY INTERACTING 5 TIMES. BRING A ROCK TO THE PLANK TO INVENT THE WHEEL, ADD 3 MORE ROCKS TO PLANK TO CREATE CART, BRING CART TO ROCKS, LOAD ROCKS ON TO CART, PUSH CART TO DESTINATION.

LEVEL 3. 'PLOUGH THE FIELD' - YOU CAN'T DO THIS ON YOUR OWN. PICK UP SOME HAY (COW FOOD) FROM NEXT TO THE FIELD, INTERACT WITH COW THROUGH FENCE, BRING COW TO PLOUGH, INTERACT TO INVENT THE ANIMAL-DRAWN PLOUGH, LEAD THE COW AROUND THE FIELD WITH THE HAY TO PLOUGH.

LEVEL 4. CLICK

StatusReleased
PlatformsHTML5
Authordutchlish
Made withUnity

Comments

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Fun puzzles, love the art style, 9/10 million big bangs